You sacrifice some of your health to mend another creature's injuries.
You take 3d8 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to the necrotic damage you take.
At Higher Levels. When you cast this spell using a spell slot of 3d level or higher, the damage increases by 1d8 for each slot level above 2nd.
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier.
The spell ends it if the target dons armor or if you dismiss the spell as an action.
Reaction - When you or a creature within 60 feet of you falls, choose up to five falling creatures within range.
A falling creature's rate of descent slows to 60 feet per round until the spell ends.
If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for this creature.
By employing some divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens.
Weal, for good results
Woe, for bad results
Weal and woe, for both good and bad results
Nothing, for neutral results.
The spell doesn't take into account changing circumstances that might change the outcome,
If you cast the spell multiple times before completing a long rest, there is an increasing chance that your reading is inaccurate.